Getting Hit Never Felt So Good

Tournament Info

Dodge for a Cause Official Rules

The following is an abbreviated and modified version of the rules from the official National Amateur Dodgeball Association (NADA) Rule Book. These are the official rules for the 2015 Lexmark Dodge for a Cause dodgeball tournament. Each team is responsible for reviewing and understanding the rules before participating in the tournament.

THE TOURNAMENT

The tournament will consist of two sections: pool play and an elimination bracket.

A maximum of four teams will play in each pool with the top two teams advancing on to the elimination bracket. Each team will play all other teams in their bracket in a best two-out-of-three series. The two teams with the most number of matches won will advance. A two-way tie is resolved by the head-to-head results between the two teams. A three-way tie is resolved by first looking at the number of games won, then number of games lost, and finally by coin flip. Note: if a team is eliminated at any point during the three-way tie break procedure, the remaining two teams will resolve their tie using the two-way tie break procedure.

An example scenario:

Team A beats Team B 2-0
Team A beats Team C 2-1
Team A beats Team D 2-1
Team B beats Team C 2-0
Team C beats Team D 2-0
Team D beats Team B 2-0

Team A would advance as the first place finisher from the pod due to winning 3 matches. Team B, C, and D are tied with each winning 1 match. The first step of the three-way tie breaker is games won: Team B won 2 games, Team C won 3 games, and Team D won 3 games, so Team B is eliminated from the tie-break. Team C and Team D are compared head-to-head (two-way tie break), and Team C advances since they beat Team D.

The teams will be seeded in the bracket based on their results in pool play. The bracket will be a single elimination bracket, with each match being best two-out-of-three.

THE TEAM

Teams will be made up of 6-8 players. Six players compete on a side, with a minimum of two men and two women on the court. Teams may have up two reserves on their roster available as substitutes. Substitutes may enter the game only during timeouts or in the case of injury. When a substitution is made, males are required to substitute for males, and females are required to substitute for females. Minimum player age is 16.

THE FIELD

The game may be played indoors or outdoors. The playing field shall be a rectangle at least 50-ft long and at least 30-ft wide, divided into two equal sections by a center-line and attack-lines 3m from, and parallel to the centerline.

Dodgeball court measurements: 60’ x 30’ – Identical to a volleyball court.

THE EQUIPMENT

The official ball used in tournament play will be an 8" rubber-coated foam ball.

THE GAME

The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:

  1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
  2. Catching a LIVE ball thrown by your opponent before it touches the ground.

*Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)

BOUNDARIES

During play, all players must remain within the boundary lines. Players may leave the boundaries only to retrieve stray balls. They must also return in-bounds immediately after retrieval. A foot fault will be called if any part of a player touches the court on the other side of the centerline. A player may be on the line and may reach over the line (to grab a ball), but they may not touch the court.


THE OPENING RUSH

Game begins by placing the dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Teams may only retrieve the three (3) balls to their right of the center hash. This signal officially starts the contest. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

TIMING AND WINNING A GAME

The first team to legally eliminate all opposing players will be declared the winner. A three-minute time limit has been established for each contest. If neither team has been eliminated at the end of the three minutes, the team with the greater number of players remaining will be declared the winner.In the case of an equal number of players remaining after regulation, a sudden-death period will be played. All players that started the game will return to the court with each team possessing three balls. The first team to eliminate a player from the other team will be declared the winner.

TIME-OUTS & SUBSTITUTIONS

Each team will be allowed one (1) 30 second timeout per game. At this time, a team may substitute one or both non-starters into the game. Men will only be allowed to substitute for men. Women will only be allowed to substitute for women.

STALLING

In order to reduce stalling, a violation will be called if a team controls all six (6) balls on their side of the court for more than five seconds. The team controlling all six dodgeballs must return at least one dodgeball beyond the opponent’s attack line. More details can be found in the NADA Rule Book.

If a referee determines that a team is excessively stalling, the referee will warn the team. If the stalling continues, at the referee's discretion, the team will lose possession of all balls on their side. If both teams are stalling, a reset will occur.

RULE ENFORCEMENT

In accord with NADA regulations, Dodge for a Cause operates under the Honor System and participants are expected to compete and comply with tournament rules honestly.

A minimum of three referees officiate each Dodge for a Cause match and will abide by this set of rules to call the games. The officials will rule on all legal hits, catches and five-second violations.

The referees’ decisions are final, and arguing calls can lead to a player’s elimination from the game and/or match and/or tournament.

Code of Conduct

  1. Understand, appreciate and abide by the rules of the game.
  2. Respect the integrity and judgment of game officials and Dodge for a Cause staff.
  3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
  4. Be responsible for your actions and maintain self-control.
  5. Do not taunt or bait opponents and refrain from using foul or abusive language.